Yoko v0.2

The thoughtful little chatbot
Conversation between Yoko and importfile basic>actions1. started at 2017-06-10 16:24:31.

Red text means that Yoko did not understand it.
importfile basic>actions1: people can ask a question
statement: STATEMENT_ACTIONSEVENTS_CLASS_HAS_ACTION_WITH_OBJECT
class:person action:ask secondaryclass:question
importfile basic>actions1: people can admire people
statement: STATEMENT_ACTIONSEVENTS_CLASS_HAS_ACTION_WITH_OBJECT
class:person action:admire secondaryclass:person
importfile basic>actions1: people can believe something
statement: STATEMENT_ACTIONSEVENTS_CLASS_HAS_ACTION_WITH_OBJECT
class:person action:believe secondaryclass:thing
importfile basic>actions1: people can borrow an object from somebody
statement: STATEMENT_ACTIONSEVENTS_CLASS_HAS_ACTION_WITH_OBJECT
class:person action:borrow secondaryclass:object from a person
importfile basic>actions1: when people break an object it becomes broken
Simplified to: when persons break a object it becomes breaked
NOT_UNDERSTOOD: NOT_UNDERSTOOD
importfile basic>actions1: people can bring something to somebody
statement: STATEMENT_ACTIONSEVENTS_CLASS_HAS_ACTION_WITH_OBJECT
class:person action:bring secondaryclass:thing to a person
importfile basic>actions1: when people buy an object they possess it
Simplified to: when persons buy a object thing to a persons possess it
NOT_UNDERSTOOD: NOT_UNDERSTOOD
importfile basic>actions1: people can cancel something
statement: STATEMENT_ACTIONSEVENTS_CLASS_HAS_ACTION_WITH_OBJECT
class:person action:cancel secondaryclass:thing
importfile basic>actions1: people can clean something
statement: STATEMENT_ACTIONSEVENTS_CLASS_HAS_ACTION_WITH_OBJECT
class:person action:clean secondaryclass:thing
importfile basic>actions1: people can comb hair
Simplified to: persons can comb hair
NOT_UNDERSTOOD: NOT_UNDERSTOOD
importfile basic>actions1: people can complain about an event
statement: STATEMENT_ACTIONSEVENTS_CLASS_HAS_ACTION_WITH_INDIRECT_OBJECT
class:person action:complain preposition:about secondaryclass:event
importfile basic>actions1: people can cough
statement: STATEMENT_ACTIONSEVENTS_CLASS_HAS_ACTION
class:person action:cough
importfile basic>actions1: people can count something
statement: STATEMENT_ACTIONSEVENTS_CLASS_HAS_ACTION_WITH_OBJECT
class:person action:count secondaryclass:thing
importfile basic>actions1: people can cut something
statement: STATEMENT_ACTIONSEVENTS_CLASS_HAS_ACTION_WITH_OBJECT
class:person action:cut secondaryclass:thing
importfile basic>actions1: people can dance to a music
statement: STATEMENT_ACTIONSEVENTS_CLASS_HAS_ACTION_WITH_INDIRECT_OBJECT
class:person action:dance preposition:to secondaryclass:musics
importfile basic>actions1: people can draw a drawing
statement: STATEMENT_ACTIONSEVENTS_CLASS_HAS_ACTION_WITH_OBJECT
class:person action:draw secondaryclass:drawing
importfile basic>actions1: people can drink a drink
Simplified to: persons can drink a drink
NOT_UNDERSTOOD: NOT_UNDERSTOOD
importfile basic>actions1: people can drive a vehicle
statement: STATEMENT_ACTIONSEVENTS_CLASS_HAS_ACTION_WITH_OBJECT
class:person action:drive secondaryclass:vehicle
importfile basic>actions1: people can eat a food
statement: STATEMENT_ACTIONSEVENTS_CLASS_HAS_ACTION_WITH_OBJECT
class:person action:eat secondaryclass:food
importfile basic>actions1: people can explain
statement: STATEMENT_ACTIONSEVENTS_CLASS_HAS_ACTION
class:person action:explain
importfile basic>actions1: things can fall
statement: STATEMENT_ACTIONSEVENTS_CLASS_HAS_ACTION
class:thing action:fall
importfile basic>actions1: people can fill a container
statement: STATEMENT_ACTIONSEVENTS_CLASS_HAS_ACTION_WITH_OBJECT
class:person action:fill secondaryclass:container
importfile basic>actions1: when people find an object they possess it
Simplified to: when persons find a object containers possess it
NOT_UNDERSTOOD: NOT_UNDERSTOOD
importfile basic>actions1: people can finish a task
statement: STATEMENT_ACTIONSEVENTS_CLASS_HAS_ACTION_WITH_OBJECT
class:person action:finish secondaryclass:task
importfile basic>actions1: things can fit into things
statement: STATEMENT_ACTIONSEVENTS_CLASS_HAS_ACTION_WITH_INDIRECT_OBJECT
class:thing action:fit preposition:into secondaryclass:thing
importfile basic>actions1: people can fix an object
statement: STATEMENT_ACTIONSEVENTS_CLASS_HAS_ACTION_WITH_OBJECT
class:person action:fix secondaryclass:object
importfile basic>actions1: people can forget an event
statement: STATEMENT_ACTIONSEVENTS_CLASS_HAS_ACTION_WITH_OBJECT
class:person action:forget secondaryclass:event
importfile basic>actions1: people can give an object to somebody
statement: STATEMENT_ACTIONSEVENTS_CLASS_HAS_ACTION_WITH_OBJECT
class:person action:give secondaryclass:object to a person
importfile basic>actions1: when people go to a place they arrive
Simplified to: when persons go to a place object to a persons arrive
NOT_UNDERSTOOD: NOT_UNDERSTOOD
importfile basic>actions1: people can hear a sound
statement: STATEMENT_ACTIONSEVENTS_CLASS_HAS_ACTION_WITH_OBJECT
class:person action:hear secondaryclass:sound
importfile basic>actions1: people can hurt people
statement: STATEMENT_ACTIONSEVENTS_CLASS_HAS_ACTION_WITH_OBJECT
class:person action:hurt secondaryclass:person
importfile basic>actions1: people can know a person
statement: STATEMENT_ACTIONSEVENTS_CLASS_HAS_ACTION_WITH_OBJECT
class:person action:know secondaryclass:person
importfile basic>actions1: people can learn
statement: STATEMENT_ACTIONSEVENTS_CLASS_HAS_ACTION
class:person action:learn
importfile basic>actions1: people can leave a place
statement: STATEMENT_ACTIONSEVENTS_CLASS_HAS_ACTION_WITH_OBJECT
class:person action:leave secondaryclass:place
importfile basic>actions1: people can listen to a sound
statement: STATEMENT_ACTIONSEVENTS_CLASS_HAS_ACTION_WITH_INDIRECT_OBJECT
class:person action:listen preposition:to secondaryclass:sound
importfile basic>actions1: people can live in a place
statement: STATEMENT_ACTIONSEVENTS_CLASS_HAS_ACTION_WITH_INDIRECT_OBJECT
class:person action:live preposition:in secondaryclass:place
importfile basic>actions1: people can look at an object
statement: STATEMENT_ACTIONSEVENTS_CLASS_HAS_ACTION_WITH_INDIRECT_OBJECT
class:person action:look preposition:at secondaryclass:object
importfile basic>actions1: people can lose an object
statement: STATEMENT_ACTIONSEVENTS_CLASS_HAS_ACTION_WITH_OBJECT
class:person action:lose secondaryclass:object
importfile basic>actions1: people can make
statement: STATEMENT_ACTIONSEVENTS_CLASS_HAS_ACTION
class:person action:make
importfile basic>actions1: people can need a thing
statement: STATEMENT_ACTIONSEVENTS_CLASS_HAS_ACTION_WITH_OBJECT
class:person action:need secondaryclass:thing
importfile basic>actions1: people can open a door
statement: STATEMENT_ACTIONSEVENTS_CLASS_HAS_ACTION_WITH_OBJECT
class:person action:open secondaryclass:door
importfile basic>actions1: people can open a letter
statement: STATEMENT_ACTIONSEVENTS_CLASS_HAS_ACTION_WITH_OBJECT
class:person action:open secondaryclass:letter
importfile basic>actions1: people can open a box
statement: STATEMENT_ACTIONSEVENTS_CLASS_HAS_ACTION_WITH_OBJECT
class:person action:open secondaryclass:box
importfile basic>actions1: people can close
statement: STATEMENT_ACTIONSEVENTS_CLASS_HAS_ACTION
class:person action:close
importfile basic>actions1: people can organise an event
statement: STATEMENT_ACTIONSEVENTS_CLASS_HAS_ACTION_WITH_OBJECT
class:person action:organise secondaryclass:event
importfile basic>actions1: people can pay for a product
statement: STATEMENT_ACTIONSEVENTS_CLASS_HAS_ACTION_WITH_INDIRECT_OBJECT
class:person action:pay preposition:for secondaryclass:product
importfile basic>actions1: people can play a game
statement: STATEMENT_ACTIONSEVENTS_CLASS_HAS_ACTION_WITH_OBJECT
class:person action:play secondaryclass:game
importfile basic>actions1: people can play a video game
statement: STATEMENT_ACTIONSEVENTS_CLASS_HAS_ACTION_WITH_OBJECT
class:person action:play secondaryclass:video game
importfile basic>actions1: people can put
statement: STATEMENT_ACTIONSEVENTS_CLASS_HAS_ACTION
class:person action:puted
End of conversation.

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